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by xorcist 3609 days ago
It's also unfortunate that the game handles failures so badly. It hangs and behaves strangely in a number of ways instead of showing an error message.
1 comments

Yup. For instance, the whole catching interaction part behaves as if the code was full of shitty hacks that couple UI and local game state with successful and timely API responses. The kind of hangs you get with e.g. your Pokéball stuck mid-air because of API response problem seems like a type of bug you'd actually have to go out of your way to make in any kind of sane design.