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by cven714 3601 days ago
HTC Vive owner. Mine is mostly on the shelf. I bring it out when new people visit and want to give it a try, but I haven't played otherwise.

It's still a good time and the novelty isn't completely worn off...games like Chamber 19 (Xortex from The Lab) or Fantastic Contraption are a lot fun once I get myself to turn it on. But I haven't played a really compelling game--I'm hoping Budget Cuts is as good as it looks.

The wow factor is huge the first few times. The VR immersion really works. I just haven't found a game yet that combines that Wow with game mechanics I want to keep playing for more than the novelty of it.

2 comments

>But I haven't played a really compelling game

I've liked a lot of VR games, but Out of Ammo was the first that really hooked me. The "sandbox" style -- not sandbox in the sense of Minecraft, but in the sense I felt like a kid again in my sandbox placing little army soldier toys around me and making little barricades and walls defending from imaginary threats -- was great. It's a shame that the game is a bit short and buggy right now. I think that style of gameplay is somewhere the Vive (VR+motion controllers) really shines and has a lot of untapped potential.

Yeah plus it seems like a bear to get set up. Plug in base stations. Turn on steamvr wait two minutes for it to detect everything. Move the controllers around so it detects them. Put on the mask. Adjust the straps just right. Wonder if ipd is really correct ...
It's not quite that bad. Assuming base stations are already plugged in, I'm generally up and in Steam in 1 minute. Only step necessary to detect controllers is turning them on. Straps are annoying if you play with others though.

IPD is easy once you know "the trick": close one eye, adjust IPD until lines as viewed straight ahead are sharp.

Do you let your base stations sleep? I have mine set to (yay moving parts with limited lifespans), and I agree that there's a noticeable delay between when I click the VR button and when I'm ready to put my headset on.

I did not know the IPD trick. I'm tempted to go try that right now. Which kind of aligns me to cven714's point - mine sits there. I have fun when I play, but I just got up off my couch after deciding not to want to go through the full dance of starting VR up. I know I have fun, but I need something enthralling to make me want to play.

I have mine set to sleep and wake up when I launch SteamVR, there's a delay but not much longer than it takes me to pull the headset out of the bag and hit power on the two controllers.

re: IPD, I'm sure this is why the default environment has the grids, because it makes it easy to check how sharp a single line is. Too bad there's no indication anywhere of how to do this...

My biggest problem with pulling out the Vive is that my play area is pretty cluttered :(