| Hanabi: multi-player co-op, and you can see everyone's cards but your own. All about reasoning and inference. Betrayal at House on the Hill: cooperative until it isn't, with a traitor arising halfway through the game. Many novel "haunt" scenarios for replay value. Coup: Bluffing game, where you have a couple of hidden "role" cards, each role card has some abilities, but you can use the abilities of any role as a bluff, if another player doesn't call you on it. Netrunner (note, not the new remake, the old out-of-print version): CCG with asymmetric sides, the "runner" trying to break in and the "corporation" trying to defend and advance their agenda. Ascension: deckbuilding game with a large variety of cards. There are only 1-3 of any given card in the deck; every game tends to turn out differently, and any strategy has to adapt to the available cards. Dixit: Interesting exercise in description, because you have to hint at the image on your card without being spot-on, so that some but not all players get it. Helps to know the other players. And if you don't already watch Tabletop, I recommend it: https://www.youtube.com/playlist?list=PL4F80C7D2DC8D9B6C . (Note: that playlist is sorted in reverse order, for some reason; start at the bottom.) That's in addition to various tabletop RPGs, which I find even more fun when we can get a group together for them. |
An interesting and much more challenging variation for experienced Hanabi players is to disallow people from saying a number or color. You point to a set of cards in another player's hand and that's it. Those cards share some attribute, and all the other cards in the hand don't have that attribute, whatever it is.