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by lotharbot
5935 days ago
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I'd like to trash the article for its poor layout and being overly talkative and inadequately rockative, but I think others are doing a fine job of that. Instead, an observation: many of the best video games I've played became "best" because the creators' "talk" was usually in the context of lots of "rock". That is, they built the games and then played the games an awful lot. They didn't just play to find bugs or make sure the game was stable; they played for the joy of the game. Then they talked about how to tweak the game as well as how to monetize it, advertise it, etc. from the perspective of people who loved playing the game. Some recent games have added detailed player stats to that mix. Developers love playing the games, and they track what their players are doing to see what the broader community seems to love about the game. When they end up talking about game tweaks, they have large amounts of data to help guide their understanding. |
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