| IMO this is what Microsoft is trying to fix with their recent open source efforts. Developers (outside of enterprise) aren't on their platform and even tend to hate the company. It turns out that's not great for their consumer software market. I can name exactly one company known for making well polished Windows utilities (Stardock), and everything else tends to look like it was developed on Windows 95. Compare to Mac where you have those companies like Panic, The Omni Group, Rogue Amoeba, Delicious Monster, Ambrosia SW, The Icon Factory, and others. I know a lot of stuff has moved online and desktop software isn't as critical as it was a decade ago, but native developers still power a big chunk of the ecosystem. Apple is clearly uninterested in supporting their professional userbase, and MS would love to have them. Personally I'm holding out for new MBPs to replace a 2011 Macbook Air (no audio, but it still runs), but I can't blame those who aren't. It'll be a bottom-of-the-line model and I can do my serious work on a Windows machine that costs half of a Mac Pro and has 3 years newer hardware. |
But for hobbyist sorts of work in photography, 3d modeling, and texturing, Apple's product lineup is kind of a joke. I've been using Macs since System 7 and I'd like to have one to do these things on, but Apple doesn't want to make it.
For me, this is just a question of higher price and lower speed for hobbies where I could deal with that if I really wanted to. But looking at entertainment industry professionals, Apple isn't even in the market. VR and 360° video (like the Surround 360 post from earlier today[1]) just aren't going to happen on Macs. Nobody's going to spend $6000 on a machine with 3 year old GPUs that can't handle a modern workload. Historically that was a market that kept Apple afloat. Now I guess it's too small for them to care?
If Substance Designer ever gets released on Linux, I'm jumping ship to elementaryOS.
[1] https://news.ycombinator.com/item?id=12167056