Hacker News new | ask | show | jobs
by pbhjpbhj 3622 days ago
>Checking if a throw resulted in a capture server-side would be weird, I don't see why it couldn't be done on the client. //

It locks up [server access icon spins] a lot on the point at which the ball closes and the game is deciding whether to capture or release the pokemon (what's the heuristic there?), often crashes at that point to.

I wouldn't be surprised if this is because it's sending the whole of the swipe data to the server. Surely it doesn't need to check if there are pokeballs available, when your client says "gotcha" then the server will have record of if there were balls available or not.