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by dmytroi 3621 days ago
Well, considering game industry experience with OpenGL on Windows (which is in short - it doesn't work on production scale) as a game developer I, unfortunately, really doubt that it will gain any traction on Windows based platforms.
2 comments

Except every id game is OpenGL, many of the first 3D Blizzard games, and the original source engine, all had OpenGL support.
How doesn't it work and how does that transfer to Vulkan?
To be fair I've seen many game developers complain about the version of OpenGL that is included in Windows. Perhaps this had changed but I used to work with a few folks that did game developer on the side and it seemed to be a constant headache.

Though I'm sure there are ways around it, etc. I'm not very knowledgable on the subject but I'd certainly love to know more :)