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by btown 3621 days ago
It's also very difficult to design for mobile devices - not due to processor or screen size, but due to unavoidable latency spikes on LTE. You'd essentially need an in-universe explanation to reconcile conflict resolution with user expectation. "But my move registered and I stunned that guy, but he still killed me!"
1 comments

An author of another real-world game, Cheapshot here.

It's not an issue, LTE is fast enough. For multiplayer we take into account every bullet and sync dozens of players in real time.