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by Bartweiss 3618 days ago
This is a good summary. At a certain point, you honestly can just have a rule against stupid or malicious behavior. The trick is to enforce it carefully and sensibly, rather than to pursue comprehensive objective rules.

Anyone who's played rules-lawyering games like Nomic will be aware that banning all misbehavior explicitly is impossible. You're basically limited to whitelisting approved behaviors, or implementing a general rule against malfeasance. Unless the consequences of misbehavior are enormous, the second option tends to be more efficient.