|
|
|
|
|
by unwind
3623 days ago
|
|
As a game developer in a semi-previous life, this sounds like such fantastic luxury. Game code is often (not always, and in larger studios that maybe have their own engines even less so) fire-and-forget. I'm almost kind of jealous. :) |
|
Throwing away never-called functions, chopping out hacks for now-outdated platforms, de-duplicating subsystems, switching to easier-to-reason-about data structures, making assets and related code use more standard formats, etc. must be pretty satisfying, like peeling old faded cracking paint off a wall and refinishing it.
I wonder where he’ll end up.