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by sangnoir
3627 days ago
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> I've yet to come across a good reason. If somebody knows, would be nice to know also. It's not a good reason, but a reason nevertheless: it's fair to say Apple likes to lock in developers to its platform[1]. Encouraging the use of Metal and discouraging OpenGL increases the lock-in effect. 1. My Google skills are failing me, but a few years ago there was a blog-post by an app developer who used to get lots of support from Apple while their featured app was iOS-exclusive. The day the app was ported it to Android, Apple stopped responding to their queries. |
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