| I'd say the more sure-fire way is: “Create something useful” -> “Charge for it”. Now there's always the risk that nobody wants what you made (see fendale's comment), but lets assume for a sec that that's hard either way. Here's a very dry analysis of the path to money for both: Advertising model: - Create something useful - Find an audience - Find advertisers - Get advertisers to pay you Product model: - Create something useful - Find an audience - Get audience to pay you That's at least one less step in the ‘product model’. You can even argue that to properly execute the advertising model you'll actually need one more step in between: “Create an ad placement strategy” (“Create” as in “design and implement” in all cases here). Getting money from the people who experience the value of the “useful thing” sounds a lot more direct (and more efficient, which correlates to a better return) than getting the people who value the attention of the people who value the “useful thing” to pay you. I don't have any first-hand experience with the ad-supported model, but I seriously question whether it's a/the sure-fire way of making money online. |
There's also a heap of other reasons... for example, if you create X, and sell it to users, you're only selling one thing. By advertising other peoples products, you can be selling 1,000 different things. The chances of success are vastly increased. Also, if you sell directly, your users are likely only to purchase once from you. If you run advertising, they are more likely to generate continuous revenue for you, from multiple products.