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by throwawayReply 3633 days ago
You can have both, if it's just randomness then you can have shared seeds which the server will verify but the local client can sample too. If they de-sync then the server wins, but the client can feedback quicker before the final response from the server.

I suppose that would enable further cheats such as not wasting pokeballs on ones you know will fail by peeking into the future.

The throw itself is client-side though, so I suspect it's already possible to cheat with "perfect throws" every time.