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by throwawayReply
3633 days ago
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You can have both, if it's just randomness then you can have shared seeds which the server will verify but the local client can sample too. If they de-sync then the server wins, but the client can feedback quicker before the final response from the server. I suppose that would enable further cheats such as not wasting pokeballs on ones you know will fail by peeking into the future. The throw itself is client-side though, so I suspect it's already possible to cheat with "perfect throws" every time. |
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