Hacker News new | ask | show | jobs
by jpreiland 3631 days ago
It's still important to note that newer gamers are becoming more and more unwelcoming of non-free or at least "high" priced games. I remember loads of people throwing a hissy fit about Overwatch being $40, despite it being a very well polished AAA title.

I don't know how much longer the game industry can expect its target audience to spend $60 each on piles of games. Things have been trending towards freemium for long enough that it almost seems weird when the game that everyone's playing is not free(ish).

My point being, if enough people aren't buying console+game anymore, would the opportunity cost of doing it on mobile instead be that bad?