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by bane 3629 days ago
Yes. In general there are two real paths to long-term archival of games: emulation and reproduction.

Emulation is the best possible path IMHO since it enables the games to be played (and experienced) on pretty much any hardware. I think this work may do quite a bit to help in that area, there's really no reason the Saturn isn't nearly perfectly emulated these days.

Reproduction is the next best and much harder than Emulation. Basically figuring out how to build the hardware again. There's several versions of this with much older hardware (C64, 2600, etc.) with new hardware being produced that can run the old software natively. There's also "lesser" versions that use modern CPUs, etc. to run the code basically also in emulation, but this is not the same thing. However, reproduction is both technically more difficult and has a smaller audience who's willing to add yet another machine to their collection to see old games.

also, MESS's emulation is also not too terrible, I was pretty surprised with how many games worked under it

1 comments

Emulation is far from perfect even for older systems. Amiga emulation is still being worked on. Less popular systems have poor standars of emulation too.
Yeah of course. But there's a lot of distracting work that's being done to try to keep old, rapidly failing and limited quantity systems alive (for various definitions of alive).

In a hundred years, the only practical way to experience classic software like this will be via emulation and I believe that's where resources should be put.

There's a weird kind of snobbery in classic gaming that, unless you're playing original games on original hardware, you're doing it entirely wrong and emulation stuff is basically just dirty piracy. Fast forward to today and the talk of the community is that old game and hardware prices are getting sky high, and in the case of some systems (like the 5200) finding working equipment is getting to be impossible. No duh, sucking all of the inventory for a product that's not going to be manufactured in anymore and allowing the prices to slip into normal supply-demand areas means that's what's going to happen -- even worse, the new audience who can be exposed to this material shrinks even smaller every day.

For almost all practical purposes, systems like the Amiga or the SNES or similar vintage are pretty much complete in terms of emulation -- the entire known software libraries are basically completable. In many ways, emulators like UAE offer better software compatibility than real hardware!