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by ekianjo 3633 days ago
To be fair most devs at the time completely ignored the second CPU because it was apparently very hard to make them work together. So they treated it as a single CPU console. Which kinds of defeats the purpose :)
1 comments

Going by the Wikipedia description of it, they had multiplexed RAM access. So developers could choose between having two CPUs at half the RAM speed (4KiB CPU-local cache are enough to make up for it, right?) or a single CPU at full RAM speed.