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by uxp100
3633 days ago
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Yeah, that is something. They thought better hardware protection was unnecessary because they believed in the strength of their software solution (which was quickly cracked)? The games could be larger, so that CDs could not fit them without changes. IIRC early Soul Calibur burns had their music down-sampled to fit 650 MB. And was it Skies of Arcadia that really did have too much content to fit on a CD, without serious changes? Also, you mention CD-RW, but IIRC you could not boot off CD-RW, only CD-R. Or maybe that was the softmodded xbox? |
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Skies of Arcadia was I believe the biggest ever 'released' - 2x1GB. A group called Echelon did manage to release it after many months/1 year+(?) without anything ripped, sized to fit on 2x700mb CD-R's. They pre-compressed the whole game and wrote a custom on-the-fly decompresser. Apparently this did slow the game down in places, but the technical achievement certainly needs to be appreciated.