Signals are the user-space equivalent of a hardware interrupt. It's true that almost any computer that does anything useful in the real world needs to be notified about that world using interrupt service routines (ISRs). But that doesn't mean user programs need interrupts. OSes can and do use interrupts as a cues to notify processes via very different abstractions. Heres one way:
User Process 99:
read socket Foo.
Kernel:
socket Foo has no data yet,
move 99 from the "running" list to the "sleeping" list.
run process 86
User Process 86:
do stuff
<< HARDWARE INTERRUPT!>>
Kernel:
Notice that 99 is waiting for this packet (via socket Foo).
Copy network data into 99's read buffer.
Move 99 back to the "running" list.
Run some processes, soon enough 99 gets a turn.
User process 99:
Oh good! I have data.
This sort of interface is usually much more useful for user applications than having the equivalent of their own ISR becuase it doesn't just send a notification -- it also controls the flow of the main application in a sane way. Simple, non-interactive applications can do this kind of blocking I/O all day long.
More responsive applications need some kind of event loop. I.e. instead of blocking on an concrete I/O resource, they block notification service which tells them what I/O is available. In very different ways, Windows messages and Unix select()/poll() both do this.
The end result is usually a callback driven program. This is slightly similar to signals/ISRs (since signals are a kind of callback) -- but the game-changing difference is that the callbacks are only called when the application has voluntarily gone back to the event loop.
I'm not sure I understand this example. Signals allow the program to receive a notification whether they are blocked on I/O or running on the CPU (and receive it immediately in the latter case).
The application can integrate signals with its event loop with the self-pipe trick, or it can use Linux-specific APIs to have signals delivered over a file descriptor.
> Signals allow the program to receive a notification whether they are blocked on I/O or running on the CPU (and receive it immediately in the latter case).
No, they don't. Just because signal handler code gets executed immediately, doesn't mean that the progam "receives" anything, as you cannot really touch anything that's also touched by the rest of the program, as you'd usually produce some form of race condition. The little that you can do safely usually is functionally equivalent to setting a flag for the rest of the program to process, which you can just as well achieve with any other "non-immediate" IPC mechanism, with much lower risk of getting it wrong.
> The application can integrate signals with its event loop with the self-pipe trick, or it can use Linux-specific APIs to have signals delivered over a file descriptor.
Which, for all itents and purposes, transforms them into yet another pipe/socket/event source, in wich case you might as well use one of the numerous other variants of those.
Sorry if I gve the impression I was prpoposing something new. I was trying to explain, in concrete terms, to a someone who is "not an operating systems person" what existing OSes do.
The self-pipe trick just shows that what most applications need is an event polling mechanism, not a preemptive callback. As for signalfd, I'd say that is exactly the kind of interface nemaar wants INSTEAD of traditional signals.
Win32 uses messages for everything. While Windows does include signals[0], only three are actually used (SIGABRT, SIGFPE, SIGTERM), and in practice I don't think I've ever seen a Win32 program implement signal handlers.
Actually, structured exception handling (SEH) is the closest equivalent of UNIX synchronous signals (SIGSEGV, etc., those that are caused by the program itself) on Win32. As for asynchronous signals, there's APC (asynchronous procedure calls). (See https://msdn.microsoft.com/en-us/library/windows/desktop/ms6...)
I find Win32 vastly superior than UNIX in this area.
You may be right, but in practice the syscall is so limited that I think many programs basically process the syscall as a message anyways, that using a messaging model may make more sense, and be easier to work with.
Someone correct me if I'm wrong, but because of the way the syscall callback operates, it could be interrupting threads at almost any stage. This makes executing the signal in a safe manner very difficult, and from the signal handler itself you can only run certain code. If i remember correctly, most signal handler implementations then get reduced to basically set some state and return, where the regular execution will then check for that state and react to it. Well, if your only going to process the signal during you main event loop anyways, then why not just exchange the information over a message queue, and send a message to the process when you want it to do something (ie reload configuration).
Well, from what I know, sometimes you just have to have out of band communication, check the discussion in the comment here: http://250bpm.com/blog:70
It sounds like a necessary use case to me. While most people would probably not use it, that doesn't invalidate its existence. Most people would probably not touch any low level code either way.
Message passing, mainly. I.e. if your program is an event-based loop, then an interrupt is just another kind of message that you can receive on your main thread.
More responsive applications need some kind of event loop. I.e. instead of blocking on an concrete I/O resource, they block notification service which tells them what I/O is available. In very different ways, Windows messages and Unix select()/poll() both do this.
The end result is usually a callback driven program. This is slightly similar to signals/ISRs (since signals are a kind of callback) -- but the game-changing difference is that the callbacks are only called when the application has voluntarily gone back to the event loop.