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by DoofusOfDeath
3635 days ago
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I once prototyped an acoustic ray-tracer in MLTon, and it was a pleasure to work in. I have no idea how close I could have gotten to C/C++ -level performance, but I found debugging the prototype to go way faster in MLTon than it likely would have gone in C/C++. |
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Acoustic ray-tracer? That sounds like fun. Is there anywhere I can learn more?