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by ook 3631 days ago
For anyone interested in game networking the Quake 3 Network model was covered by Fabien Sanglard in this great blog post:

http://fabiensanglard.net/quake3/network.php

2 comments

Adding on to the emerging link-dump, here's some interesting stuff for the Source engine (TF2, CS:GO, etc.) which goes into their latency-compensation mechanics:

https://developer.valvesoftware.com/wiki/Source_Multiplayer_...

https://developer.valvesoftware.com/wiki/Latency_Compensatin...