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by kreeves 3641 days ago
Obligatory "Shazbot!"

So was the Ghost Stream Manager meant to also help combat packet loss? Or is it more simply a form of "Game state redundancy"? I'm speaking out of wheelhouse here.

I'm always a bit fascinated by these write-ups because so much has to happen in such a small window.

1 comments

The ghost stream manager was responsible for sending ghost representations of objects. They weren't full objects, but contained the properties or a subset of properties. All of the code was accessible as the Garage Games Torque engine.