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by zachrose 3643 days ago
Hmm, cool! The way I might go about that using Barrel would be to have many sequences in many players, can hook up your signals to call play() (or pause/rewind/stop, as needed) on the right player.

Also, Barrel has no built-in story for animations or anything HTML specific. But you can include tweening information in the events that make up the sequence, as long as your "doer" function knows how to perform them.