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by TulliusCicero 3642 days ago
> - street design: No more hierarchical/dendritic street layouts. That is, no more dead-end streets, which lead to collectors, which lead to arterials - you're bottlenecking a huge population through a very small, fast, and unsafe road system. Instead, make the streets highly connected, and narrower to encourage slower but steadier car traffic, and blocks shorter. Porous streets networks can route around bottlenecks and can have many more concurrent cars than even crazy-huge Texas-style freeways.

Alternatively, you COULD use dead-end streets...that are only dead ends to cars, but have pass-throughs for walking and biking. For an extreme example, see Houten, NL: https://www.google.com/maps/place/Houten,+Netherlands/@52.03...

http://www.citylab.com/cityfixer/2015/06/a-case-study-in-bik...

1 comments

Those are pretty recent designs, but I like them for the most part. I agree, as long as you are not hampering human movement, keep car traffic slow and safe for said human movement, networking with bike paths is fine in my book. In an existing dendritic US-style street system, retrofitting with bike paths between streets is a really cheap and easy way to encourage biking (the hardest part is probably dealing with existing property rights)