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by pvg
3647 days ago
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actually, my recollection is a little fuzzy - games like Thief and System Shock I think it might be, Ultima Underworld, Dark Forces, Marathon, many others were story-driven well before Half Life. So I don't think it's story that did it. The console aspect is something several designers have written about, including Romero, I just couldn't google my way back to the references. I remember one of the biggest praises given to Call of Duty (EDIT: actually, reading further down, I think it was Soldier of Fortune that I was thinking of!) MOHAA, I think not COD or SoF. |
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So it could be both (MoH was also praised a LOT).
Soldier of Fortune was praised mostly for it's "gritty" story and the "realistic" bullet damage (shooting different areas of a character had different visual wound results and reactions).