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by blt 3646 days ago
Wow, I have almost the exact same memory. Think mine was a 3dfx-branded Voodoo 2 (released after the Voodoo 3 came out, but I couldn't afford it). The switch from nearest-neighbor to bilinear texture interpolation was amazing, but it was the yellow cast light from moving rockets that I remember most clearly. Q3A and UT were soon to follow, Rainbow Six, it was a good time for PC gaming.
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Anyone know what they were doing for lighting by rockets? Seems like per vertex wouldn't work and pixel shaders were a lot way off. Did early opengl have specific functionality for that?