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by BugsBunnySan 3655 days ago
Maybe it's a bit the complexity of todays game engines, but I suspect that also, If you give people that much freedom, the publishers and other DRM-zealots will freak out, since then people will easily build their own servers and such...
1 comments

Yup, it's a bit like trying to build a static HTML page with the full AWS stack.

There's this incredibly high cost curve for assets. Back about 6 years ago the dev:art ratio was about 1:10 and I'm going to guess it's even higher these days.

That's partially also why you see pixel art style thrive in the indie game space. It's the right combination of low production overhead that can still convey a large amount of information/style.

Yeah, 3d is also geometrically (excuse the pun) more difficult to pull off than 2d. Nevermind good looking 3d, animation etc.