|
|
|
|
|
by intrasight
3647 days ago
|
|
Personal Computers had a 15 year adoption cycle. VR will be even longer. We don't really know who is affected or unaffected by it. Only a few dozen people have used real VR on a regular basis. By "real" VR I mean a facility with at least a $M price tag. Let's assume that this raises the percent who find it utterly tolerable to 50%. That's still way higher than the rate for amusement park rides - which is a multi-billion dollar business. |
|