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by sergiosgc 3656 days ago
>Many people are getting sick.

Source? It runs contrary to my experience, and my sample is large enough to be data, not anecdata.

> Eyetracking

Not needed for gaming. From your text it looks like you're thinking in terms of virtual desktop, which is not the target.

> Games

Too early to tell. There are already a few very good titles and a promising pipeline anyhow. The outlook is positive, not negative.

> Price/version

It is the same logic that should have doomed the yet undoomed gaming graphic adapter market.

> FOV

Acceptable for first generation devices. Does not prevent immersion.

> Lock-in/exclusivity

Basically the only valid point in your list. True. I don't think it kills VR, but fragmenting a small market is a dumb dumb move.

1 comments

>> Many people are getting sick.

> Source? It runs contrary to my experience, and my sample is large enough to be data, not anecdata.

Here's at least one source: https://twitter.com/JamesStevenson/status/743896444650692608 (more if you count the replies agreeing with him). I picked him because he's a somewhat notable individual in the games industry, but I saw many anecdotes from other E3 attendees agreeing with him.

It seems that while the first few people/companies with major skin in the game (Valve, Oculus) are being very careful with VR best practices, a lot of companies just looking to get into the gold rush are not.

Wait, that is someone saying devs were ignoring best practices. Of course people get sick if their eyes say they're flying around and their body says they're sitting still.

That's the game devs fault, not the hardware or system.

In every game that isn't a point to teleport slideshow your character is going to be moving around and you're going to be sitting still. That's exactly why people are getting motion sickness, and why we still have no solution for this problem.
There are other solutions then teleporting. 3rd person views are pretty great and a lot of the better games use them. Ede of Nowhere, Chronos.

Then of course there are cockpit games which many people love, elite dangerous being the big one.

Another genre is room scale which Vive people are all over now.

So many options for new and old types of games to be made in this platform, first person was the old popular for 2d games and it just can't be done the same way.

>your character is going to be moving around and you're going to be sitting still

No game that I've played that was developed for the Vive does this.