| >Many people are getting sick. Source? It runs contrary to my experience, and my sample is large enough to be data, not anecdata. > Eyetracking Not needed for gaming. From your text it looks like you're thinking in terms of virtual desktop, which is not the target. > Games Too early to tell. There are already a few very good titles and a promising pipeline anyhow. The outlook is positive, not negative. > Price/version It is the same logic that should have doomed the yet undoomed gaming graphic adapter market. > FOV Acceptable for first generation devices. Does not prevent immersion. > Lock-in/exclusivity Basically the only valid point in your list. True. I don't think it kills VR, but fragmenting a small market is a dumb dumb move. |
> Source? It runs contrary to my experience, and my sample is large enough to be data, not anecdata.
Here's at least one source: https://twitter.com/JamesStevenson/status/743896444650692608 (more if you count the replies agreeing with him). I picked him because he's a somewhat notable individual in the games industry, but I saw many anecdotes from other E3 attendees agreeing with him.
It seems that while the first few people/companies with major skin in the game (Valve, Oculus) are being very careful with VR best practices, a lot of companies just looking to get into the gold rush are not.