| > I am firmly in the position that it's not ready for public consumption yet and won't be for quite some time. Perhaps right now, but come October the PSVR will be out. Its half the price of the Vive and works with your existing PS4. The reviews for the games have been mostly positive and the graphics in them are incredible compared to the shovelware both the Vive and the Rift suffer from. The move controllers seem to have better back-end processing and will probably never match the smoothness and fidelity of Vive tracking, but I imagine it will be good enough. Sony's 60 to 120fps re-projection seems to be working well too. I'm very impressed at what Sony is attempting to pull off here. VR with maybe 1/3rd the GPU/CPU heft of an average gaming PC is quite the technical hurdle for Sony's engineers. I think PSVR is going to change everything in terms of VR adoption and how the public sees VR. >I expect a lot of VR units are shown off to friends and thrown into the closet or put on a shelf to collect dust. I use mine multiple times a week. Its very exciting to see what the new VR game of the week/month is and try it out. Right now, all the Vive owners I know are enjoying Battle Dome, which is a laser tage/Splatoon style game. Its early access and ugly as sin, but a lot of fun. Or if not that PoolNationVR, which is much more polished. I've also enjoyed spending some time in AltspaceVR. As far as I'm concerned its the metaverse jr. I am looking forward to what the guys at High Fidelity are doing (which is pretty much Second Life in VR), but I think the more managed, simplistic, and curated AltspaceVR approach will win in the long run. |