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by arielweisberg 3650 days ago
Do you own a CV1 or Vive? How many hours do you have in them? How many people have you demoed them to?

The last pair I demoed to spent 3 hours in the Rift, with a single person spending two hours without stopping. This was their first experience ever with VR.

VR sickness is a thing and it's varies from person to person and use case to use case, but I have never experienced (personally or vicariously) issues related to eye strain. The lenses are supposed to take care of that by allowing your eyes to focus at a distance.

One of the reasons room scale is making so much noise is that it's a very different experience in terms of VR sickness. Far fewer people get sick in room scale because positional and rotational tracking are good enough that it feels "right". There are fewer motion cues mismatched with visual cues because you are physically moving and the headset is tracking 1:1.

Room scale also has vastly improved immersiveness (now we are calling it presence) especially when combined with tracked controllers and environments that afford all the interactions you would expect from whatever environment you are in.

2 comments

I've had similar experiences. Showed Edge of Nowhere to someone a week ago, they spent 3 solid hours in.

Tried talking to them to see if they wanted to go for a walk or something. No response, too engrossed in game.

> Tried talking to them to see if they wanted to go for a walk or something. No response, [too] engrossed in game.

Future in a nutshell.

The Fermi paradox has been solved.
I've experimented with our own game engine and VR sickness. When the view doesn't accelerate relative to your real-world position, there is no issue. The problem starts when you're using external direct movement control, such as a mouse and keyboard. Moving forward and suddenly starting to move backwards is slightly uncomfortable. Rotating your head while rotating the mouse in the same direction is the worst for me.

It's the inverse of car sickness, and affects some people but not others. My coworker has no issue using full FPS mouse/kb controls within VR.