|
|
|
|
|
by moron4hire
3657 days ago
|
|
I've ran hundreds of demos on the DK2 over the last two years and in that time one person took the headset off because they felt weird. It's not "the majority of users" by any stretch. I don't know where you're getting your information from. And we're not talking about being pitched over, puking your guts out, either. It's a mild discomfort that only persists if the user tries to push through it. Locomotion is both difficult and overrated. I don't know how many people are going to want to physically run for cover in shooter game. Some will, for sure, but I expect new genres of games to become much more popular. There is also a huge segment of non-game usage that I expect to be the dominant use case for the tech. VR telepresence blows the pants off of Skype, even with cartoon avatars. |
|
Other applications of VR still apply, but this I believe will remain a major hinderance for FPS style games.