|
|
|
|
|
by diziet
3647 days ago
|
|
VR is amazing and the opportunity is incredible. However, I am worried worried that the technology to produce high enough resolution displays will take some time to get here. Without smartphones driving the demand, will we get to 5-10k dpi displays for VR tech? We have 800 or so dpi displays rolling out, with current generation devices filling their FOV with about 500 dpi screens. We're driving 1.3-1.8m pixels per eye, but that is not enough if you want to pretend to gaze at something 20 meters away. The pixel density, especially in the center area of the display, should be much higher. Otherwise only abstract low polygon count content will work. |
|
However, and this is something you need to try to believe, pixelation does not affect immersion. The human brain is amazing at coping with vision defects. When in a game, you absolutely forget about pixel visibility. You are just "in there".
So, it is true that you can't get detail for showing stuff in detail at 20m. It limits applications, but there's already plenty of activities that are possible now, instead of having to wait ten years.