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by m_mueller 3647 days ago
When you think about it, Half Life would actually be a prime setting for a VR game. The reason being that VR FPS work best when you can teleport rather than physically move (or move the camera through a continuous operation). Half Life always has had characters that can teleport, so it's not a big leap.
3 comments

Additionally, HL3 will have to be big to wow fans, or it will be a disappointment. People have been waiting a long time, and riding the hype-train the whole way. The HL games were revolutionary, and, this would be another revolutionary step for them.
Which is too bad. I really just want a conclusion to the story. If they used the old modified Quake Gold engine to deliver that, I would be psyched.
I wouldn't play HL in VR. Headcrabs jumping at your face would be nightmarish. I'm being serious, too. If I'm playing VR, don't go for my face!
That seems like a bit of a stretch. While many of the Half-Life games have involved teleportation as a plot element, the vast majority of their gameplay has used more traditional methods of movement -- either walking or driving small vehicles.
I think that was a joke about the classic HL2 bug that lets you teleport NPCs from waypoint to waypoint during their scripted cutscenes to get through them faster.