Hacker News new | ask | show | jobs
by bluedino 3661 days ago
>> Based on some selection criteria (which depend on my design goals and which I discuss below), I pick 10 of the 100 concepts

I used to try this as a teenager with QBASIC. I'd start writing down game ideas, but I'd always pick the 5 or so that I already knew I wanted to make. So why write down 2 pages of them?

I would probably have been better off drawing them out of a hat, working on them for a day and then just seeing where each one went.

1 comments

The idea is to consider anything in the first round. You can be more creative that way. Writing it down makes you do more than just think about it and dismiss it. Then you have to come back and review the list which gives it a second chance. How many great ideas just come and go because we don't dig deeply enough on them?