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by tinco 3661 days ago
Hi man, I just interrupted my game of Overwatch because a colleague pointed me to this comment. My C compiler in Haskell is located here: https://github.com/tinco/nanc it's not fully functional yet, but will be soon ;) Also, just got owned by a team with 3 tracers :(

edit: Just read what this thread is about. I really like to program, so much so that I usually find an hour or two per day to code (not every day, check my github streak if you want) Usually it's between 11pm and 1am, after dinner, after a movie with my partner, when she's playing a video game or watching a series, I do some coding.

So I also play video games or watch movies. I like competitive games, mostly SC2, DotA and now Overwatch, but I don't worry about my MMR the way I used to when I played over an hour per day. Compared to achieving a high MMR building a ninja rockstar software project like a C compiler in Haskell is easy. Who is going to compete with me? It's a crazy idea anyway! I just work on it a couple hours per week, and after a year or two it'll be an impressive project no matter what. It's got everything I learned in it.

Regaining the MMR I had in SC2 back in University will take me months of hard practice, but when I feel like continuing my C compiler, the commits are still there. The C compiler stems from a deep passion I have and a deep frustration I feel with the state of the art, that's why even if I don't dev on it for a few months, I'll go back to it eventually and continue. So... I can relax and play Overwatch for an hour or two, no worries. (Overwatch is much more forgiving than SC2 or DotA btw.)

2 comments

Do you code for your day job, though? Your profile suggests you may be a technical manager. I'm guessing you don't code for 8-10 hours a day, then come home and code for 1-2 more hours[0]? That's the argument the parent is making. I know that I personally am only good for 4-6 hours of productive coding. Any more than that and I write bugs, not code.

[0]: If I'm wrong and you're doing 10-12 hours of productive code a day, then good god man, what's your secret?!?

Haha, yeah you are correct. Unfortunately I usually don't get more than a few hours of code in per day at work. I lead a small development team, besides that I also assist in sales and communicate with customers.

Today was a good day and I spent about 6 hours staring at code at work, and maybe will get about a half hour of hobby coding in before I go to bed. I would agree that anything above 8 hours of real coding is pretty superhuman, though it looks like some people on github are achieving it.

> Hi man, I just interrupted my game of Overwatch because a colleague pointed me to this comment. My C compiler in Haskell is located here: https://github.com/tinco/nanc it's not fully functional yet, but will be soon ;) Also, just got owned by a team with 3 tracers :(

Haha what an unexpectedly fantastic response. Kudos on your cool side project, and triple Tracers sounds like the pinnacle of frustration :P (is this a new meta? I was just watching a top tier EU game where one team rolled 3 tracers + 2 winstons)

> Overwatch is much more forgiving than SC2 or DotA btw

Couldn't agree more. I personally find SC2 almost too stressful to play competitively these days (as a 30 year old fogey), and the match length of your typical MOBA is also a major turn off for a casual like me.

> So I also play video games or watch movies. I like competitive games, mostly SC2, DotA and now Overwatch, but I don't worry about my MMR the way I used to when I played over an hour per day. Compared to achieving a high MMR building a ninja rockstar software project like a C compiler in Haskell is easy. Who is going to compete with me? It's a crazy idea anyway! I just work on it a couple hours per week, and after a year or two it'll be an impressive project no matter what. It's got everything I learned in it.

I'll be using your experience for inspiration. I also love coding - particularly once I get started - but lack the discipline to make a habit out of it in my spare time. Hopefully in a few months I'll have some similarly interesting work to show for myself :)

Could very well be then! They played 3 tracers a winston and a Mei. (Winston had a play of the game smashing four of us in Mei's ulti :\)

I'm 29, experience the same with SC2, it's just not fun if all you can do is to learn the meta and polish your mechanics.

Whatever you build, make sure it's test driven! Nothing beats sitting down to work on your project and the only thing you need to do is to run the test suite to remember what you should work on next. It also helps you chop your project up in fun achievable sized bits. I make it a point ending every session with 1 red test.

I know on console 3 Tracers, a Winston and a Mercy will wipe basically any other composition right now, at least until someone comes up with a decent counter. Pharah does alright against it, but if the Tracers are good, well, look out...