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by jkscm 3667 days ago
Another interesting problem would be the generation of filler pictures (I don't know the correct term). Normally there is a person who draws keyframes at a much lower framerate. Other animators then fill in the frames between to increase the framerate.
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That's the problem with animation using bitmaps (or physical artwork): the in-betweens have to be manually drawn. Hence much animation is outsourced to studios - typically in Korea, and occasionally Japan - consisting of armies of animators and artists.

With vector graphics - where the lines and fills are mathematical objects - automatic 'tweening' becomes possible. Anime Studio (http://my.smithmicro.com/anime-studio-2D-animation-software....) is the zenith of this tech; there's also Synfig (http://www.synfig.org/cms/) and CACANi (https://cacani.sg/).

In Anime Studio it's possible to add all kinds of effects (including filter effects and motion blur) to animations, and to mix pure vector animation with cutout, or even frame-by-frame, animation.

There's a lot of work to take advantage of perceptual quirks of human vision that happens in tweens by humans that these algorithms don't account for (at least last I knew).

Sometimes a perfect interpolation, or even something based on a physical model doesn't feel right, isn't what is expected.

I used to play around with just such a tool back in the 80s and 90s called Fantavision

https://en.wikipedia.org/wiki/Fantavision

They're called inbetweens or tweens. According to recent HN article, they are outsourced to South Korea. Generating them with algorithm would be interesting, but often incorrect and against artist wishes. For example, objects in motion sometimes needs to be blurred; some characters need to have ghost duplicates; shapes get distorted and exaggerated.

I think at this moment it is not possible to instruct algorithm to take additional suggestions (artist ideas) into consideration when creating output image.

Disney and American TV shows have pretty mechanical approaches to this, and you can usually tell which are the keyframes when the characters seem to settle into a pose before starting a new one. But not everyone draws that way - try and find them in End of Evangelion!

https://www.youtube.com/watch?v=iounOj1VRUU

It's called in-between. There is certainly an art form of its own, for a simple mechanical interpolation won't produce visually pleasing animation. Disney has some research on parameterizing in-betweening. These days 2D animation are replaced with 3D and the art of 2D in-betweening might be lost in future. It'll be interesting if DN can learn animation styles from existing footage (e.g. Kanada-style).