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by ggchappell 3660 days ago
Cool.

It needs some kind of averaging with nearby frames (or whatever), to avoid the constant flicker in areas of more or less solid color.

1 comments

Given the movie being represented, the constant flicker is thematically more appropriate.
It isn't appropriate for cubism though, which is an attempt to render multiple perspectives to a single point of view. In this case time is the only extra dimension available, so it is a missed opportunity. But if the goal isn't a cubist rendering, just an interesting filter - mission accomplished.