| Other opinions welcome. Here's mine: LAN parties were implementations "instant messaging", "VOIP","video conferencing" and maybe some other things I'm omitting. Before these things even had a "market". Gamers solved all these challenges when the web was still a blatently crude hack and the internet was dog slow by today's standards. Then they successfully and reliably pierced NAT to play games over the internet. Even when the internet was painfully slow. Before Napster, before Bittorrent, before Kazaa/Skype, etc. Others outside of gaming seemed to be struggling with coming up with solutions for these basic but obviously valuable "services". There is a wasteland of failed/abandoned "VOIP" projects from the 90's that still boggles my mind. Except for some well-funded research labs, gamers did it first. LAN over internet. (Ethernet frames in UDP packets.) It might be ugly to some people, but it does work. Now, I will let you all tell me how my opinion is misinformed. |
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