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The cool thing is that by gifting buffers to the kernel as policy, the gets to make that choice. In Linux, you don't, and userspace and kernelspace both end up doing unnecessary copying, and it means with shared buffers, something might poll and not-block, but actually block by the time you get around to using the buffer. This is annoying, and it generally means you need more than two system calls on average for every IO operation in performance servers. As a rule, you can generally detect "design faults" by the number of competing and overlapping designs (select, poll, epoll, kevent, /dev/poll, aio, sigio, etc, etc, etc). I personally would have preferred a more fleshed out SIGIO model, but we got what we got... One specific fault of epoll (compared to near-relatives) is that the epoll_data_t is very small. In Kqueue you can store both the file descriptor with activity (ident) as well as a few bytes of user data. As a result, people use a heap pointer which causes an extra stall to memory. Memory is so slow... |
On Linux if a socket is set to non-blocking it will not block. I don't really understand your point with shared buffers. You wouldn't typically share a TCP socket since that would result in unpredictable splitting/joining of data.
> In Linux, you don't, and userspace and kernelspace both end up doing unnecessary copying
I'm not so sure the Linux design where copies are done in syscalls must be inherently less efficient. I'm pretty sure with either design, you generally need at least one memcpy - for RX, from the in-kernel RX buffers to the user memory, and for TX, from user memory to the in-kernel TX buffers. I think getting rid of either copy is extremely hard and would need extremely smart hardware, especially the RX copy (because the Ethernet hardware would need to analyze the packet and figure out where the final destination of the data is!). Getting rid of TX copy might be easier but still hard because it'd need complex DMA support on the Ethernet card that could access potentially unaligned memory addresses. On the other hand, I also don't think you need more than one copy, if you design the network stack with that in mind.
> you need more than two system calls on average for every IO operation in performance servers.
True but it's not obvious that this is a performance bottleneck. Consider that a single epoll wait can return many ready sockets. I think theoretically it would hurt latency rather than throughput.
> As a rule, you can generally detect "design faults" by the number of competing and overlapping designs.
On Linux, I think for sockets, there are only: blocking, select, poll, epoll. And the latter three are just different ways to do the same thing. On Windows, it's much more complicated - see this list of different methods to use sockets (my own answer): http://stackoverflow.com/questions/11830839/when-using-iocp-...
> One specific fault of epoll (compared to near-relatives) is that the epoll_data_t is very small.
Pretty much universally when you're dealing with a socket, you have some nontrivial amount of data associated with it that you will need to access when it's ready for I/O, typically a struct which at least holds the fd number. Naturally you put a pointer to such a struct into the epoll_data_t. I don't see how one could do it more efficiently outside of very specialized cases.