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by BenoitP
3668 days ago
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> I almost feel like I am writing code at some points I have this theory that the game designer(s?) actually took some pages from a multithreaded programming book and turned them into a game. A kind of meta-game. Items are messages, transport belts are buffers with blocking writes, factories are actors, scheduling is roundrobin with preemption. Flying robots are a metaphor for references. Everything is as a pull model, and you can see the backpressure progating up the chain. I'd love to see the implementation. I bet there is no modeling, everything directly mapped to some core programming primitive. |
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Yes, I'm sure the game's flying robots are implemented as a simple pointer and nothing else, no additional data to model for a name or any animation or where it comes from or where it goes to or anything like that at all.