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by tptacek 3666 days ago
I'm sure the Adams would disagree, but to me, the impenetrability is part of what makes it work so well as a game. A lot of basic tasks feel rewarding because they're hard to master.
1 comments

They've actually dialed the difficulty back a bit. Used to be that you could die while trying to kill a bush...

https://www.youtube.com/watch?v=-ARLSii23w8

N.B. this was a 3D predecessor to DF.