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by lj3 3667 days ago
> 2. Maybe this estimation thing is impossible to get right, let's not put too much trust in being able to estimate accurately, but rather find ways of working that don't require estimating all work up front.

Isn't agile the #2 option quoted above? Agile in game development means being able to estimate how long it'll take to add fire damage to a weapon. It's not a means of being able to budget out 3 years worth of development, let alone hit a shipping date that far out.