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by DonaldFisk
3670 days ago
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If you were talking about humanoid robots in the physical world, you'd have a point, but in a VR, NPCs exist in much the same way images of people exist on your TV screen. They're not really there. They also exist in the form of data on the computer running the VR, but data can't be conscious either, as it's entirely passive, like words in a book the computer can read from and write to. |
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In what way can you prove you are "really there" in a way that a simulated entity is not? Fundamentally, your matter could very well be a mathematical construct -- see the Mathematical Universe hypothesis, for instance.
> They also exist in the form of data on the computer running the VR, but data can't be conscious either, as it's entirely passive, like words in a book the computer can read from and write to.
Except they're not, because the NPCs respond intelligently to you and their environment, both of which are always changing, so they aren't anything like passive, unchanging data. No one is claiming that data that isn't changing is conscious, but NPCs don't consist of unchanging data. So they could very well be conscious, and you haven't presented an argument why such intelligent responses would not require consciousness, you've merely been asserting it.
And it's not like you don't state that consciousness can't be a computation, because you've said that the game system as a whole might be conscious. So if we agree to assume for the sake of argument that consciousness is a computation, then it will be a particular kind of computation with a certain property, like how sorting algorithms sort their input.
Which means any algorithm that has this property produces consciousness. Furthermore, personality differences and sensory input from their environment would just be parameters to such an algorithm. And if game AI needs this consciousness property to make believably intelligent characters, which is what we've been discussing, then each of the NPCs will run this algorithm with their own personality and environment configurations, and each of them will be conscious.
The best I can infer about your argument is that these computations don't have access to "real" senses, but this point is entirely irrelevant. All AI senses will reduce to a set of numbers anyway, which means even if the "sensory" inputs we hook them up to are entirely simulated, this makes no difference to the consciousness algorithm. Consciousness would be a logical property, so you can't simultaneously accept that the game system could have consciousness, but the individual NPCs would not.