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by Groxx
5947 days ago
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Give it time. The canvas element isn't even out of draft phases yet. How long has Flash been around? Honestly, I think canvas will catch up to Flash in capabilities pretty quickly. And I'm holding out hope for OpenCL hooks for Javascript for this reason precisely. What's really needed now is a good editor like Flash's studio. People are still largely doing everything by hand-coding things. Put Flash on that same level, and see how easy things are to do. |
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I've tried using canvas to replicate some things that we've made in Flash, and quickly ran into some problems:
1) There is no way of interacting with elements drawn to canvas, as it's just a flat image (as someone else mentioned in the comments here, canvas is just a way of drawing bitmaps). You could obviously write your code to deal with mouse and keyboard interaction, but it's even more overhead on something that is already quite slow, and even if you could interact with individual elements it brings me to the other thing...
2) Flash has everything in layers that can be updated independently, when it comes to canvas if you want to change something you have to redraw that section of the image entirely, something that isn't always practical which means you end up redrawing the whole canvas. Essentially Flash does the same thing, but as the compositing is handled by the plugin it is far faster than anything you can do in Javascript at the moment.
Also related to the above, the drawImage method that draws bitmap data to the canvas is painfully slow at the moment, so compositing using that is out of the question. If that can be optimised significantly it will certainly help.
Basically canvas is too low level to duplicate the kind of functionality Flash offers at the moment. Until manipulating the canvas and Javascript is optimised further it's not possible to layer in the interaction or flexibility of rendering that Flash has. I'm sure a framework offering this will happen one day, but it won't be any time soon.