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sesquipedalian
3672 days ago
Probably some form of verlet integration:
http://gamedevelopment.tutsplus.com/tutorials/simulate-teara...
.
Author's github page also has links to a list of cloth simulation resources.
1 comments
sillysaurus3
3672 days ago
That might be what the physics engine does, but the demo is just using a physics engine to build a constrained array of particles with springs.
link