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by whysonot 3670 days ago
Interesting to see not a single mention of VR/AR
1 comments

I think that industry is still too young. We don't yet know if it'll take off or just be a fad.
I tried it last night. It was amazing. Going to be huge.
Did you try it as a one off or have you bought a headset for long term use? I feel that as a one off it would be mind blowing but soon loses its appeal over a period of time.
Dev. here, and in it daily, sometimes for hours at a time. It's true that the initial wow does wear off fairly quickly, but there is way more to the platform than that.

Indeed, the fact that the depth isn't immediately obvious is probably one of the best indications that it isn't a fad. Fads tend to be based on things that are shallow and ephemeral. The advent of synthetic space is anything but.

Year of the VR desktop?
Two reasons it won't take off:

1.) legacy software rules, companies and government will be slow to adopt even though VR can save a lot of money

2.) Walking around wearing a VR headset looks kind of dumb

Kind of like the internet in 1992
Or the tamagotchi in 1998...

The fact that [uncertain thing] became a huge, lasting hit doesn't really give us information about [different uncertain thing], except the knowledge that the probability of being a hit is non-zero.

I don't think that's totally accurate. If you consider the popularity of adjacent technologies (games, mobile devices, entertainment), it's logical to predict that a certain technology will also be noteworthy.
More like 3D TV - lots of parallels between the two in terms of hardware limitations (need to wear something on your head), cost, etc.
Or VRML in 1996.
Or Second Life in 2004.
1986. When they had to put over 1000 machines in /etc/hosts.
Or CB radios in 1974.
or mullets in 1987
Dad?