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by VLM
3677 days ago
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I've sailed a bit and seasickness is an unpredictable issue that affects many people, yet, people can and do eventually power thru it. And it comes back if you're on land for awhile. Some folks say it goes away permanently if you sail enough. I would imagine VR seasickness will have plenty of old wives tales handed down. Socially/culturally yet another thing separating hard core gamers from the general population is probably not good. On the other hand, any future hard core VR gamer being able to jump on a real life boat and not puke is probably very good for the boating sports. Another interesting cultural point is like many other people I don't get seasickness nausea even under pretty bad sea states until someone else pukes, then I start feeling queasy. I suspect this will be an issue for VR gamers at LAN parties. The first guy to puke at a LAN party who makes everyone else queasy is going to be a meme in 2030. I would imagine playing sound drops of people vomiting over teamspeak will be considered VR cheating, and likewise a soundboard app to generate vomiting sounds will be a cheap source of money. Much as energy drinks are identified with hard core gamers, its not unlikely scopolamine sea sickness patches will be a thing in the gaming scene. Along with fake herbal preparations that don't work, people hiding the patch to pretend they're elite and seasickness proof, etc. And of course the patch has some interesting nasty side effects which will likely become part of gamer culture. I predict scopolamine patches will be sold decorated up like energy drinks. Anyway if you're looking for some way to "tag along" with VR as a startup, look into anti-seasickness technology. |
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