| The contacts page lists "Greg Douglas" as CTO - sounds like it might be this guy: http://www.doolwind.com/blog/game-developer-spotlight-greg-d... Also, the same name appears against: - A C++ R-Tree ( http://en.wikipedia.org/wiki/R-tree ) implementation:
http://www.superliminal.com/sources/sources.htm (towards end) - A contributor to the GameMonkey script engine. I think it is legit, but the other shoe will drop when we see which knob got turned to max. at the expense of the others - My initial guess covers pretty much what others have pointed out - materials, lighting, compression. The example scenes look instanced to all hell (ie: the scene is a DAG). Edit: Also see: Bruce Dell's comments (and one from his dad!) in: http://www.tkarena.com/Articles/tabid/59/ctl/ArticleView/mid... Comments from a 'Greg' - I assume 'Greg Douglas' who reports seen the inner loop: http://www.somedude.net/gamemonkey/forum/viewtopic.php?f=12&... |