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by TeMPOraL
3675 days ago
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> It is true that there are some degrees of limitations and implementations that different game engines go through and none of them is a 100% pure CES engine One thing I vividly remember from learning about ECS is that the main sources on it repeatedly remind you that what UE or Unity do is not ECS, and that the way they understand the concept of "Entity" and "Component" is different. Entity Component System is not what UE or Unity do. |
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