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by sukuriant
5948 days ago
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I agree that it sounds a fair amount like ray-tracing. More specifically, the method of searching for color on a point-on-screen basis as opposed to a plethora of triangles overlaying each other sounds like ray-tracing in my mind. Though, even as I write this, I'm still second-guessing my position now that I've had more time to think about it. Either way, what makes it impossible for them to use the current algorithm they're using to evaluate lighting on the point they discovered to be the one that's rendered, as well? ... <_< oh wait, that ~is~ raytracing, isn't it! I wonder how they properly anti-alias it (and there would very likely be aliasing on those questionable/edge-of-object 'points')? Render a larger scene then scale and sharpen it, or something? [edit: As a side note, why on earth would this affect the graphic card industries? The substantial math involved could likely be converted int matrix multiplications, and we already know graphics cards are stellar at that ] |
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